![]() ![]() As I walked around the house I couldn't help but be worried Mama was going to appear in the dark, even when she wasn't actively a threat. While her jumpscare wasn't all that scary, her lines and mere presence are threatening and help build suspense throughout the game. ![]() I think Mama is the right kind of disturbing. The other notable character is Mama who pursues you throughout the game. I think it's great character design on the creator's part. I know at least, personally, as a child certain dolls and things would creep me out in the dark, even if I thought they looked perfectly normal in the day. Tattletail just has one of those flexible faces and I think it fits the game really well. Not to mention, most of the time he's smiling at the corner of your screen, a smile that can be cute when the tension is down and creepy when you're in danger. Yet, at the same time, some of the lines he says are a bit unsettling and there's also the fact he'll start being noisy if you don't fulfill his needs and possibly get you killed. It was hard not to like Tattletail because he's so cute and energetic. I enjoyed the fact that the character Tattletail was both enduring, creepy, and a bit annoying. DLC, a sequel, something…Ĭons/Complaints aside I really enjoyed playing this game and definitely think it’s worth the money and time!! I look forward to what else Waygetter puts out!! I just feel like there needs to be /more/. I feel like if these details were added this game would blow up and become really popular to be honest. When I get everything I’ll come back and confirm/deny this statement.) Why do we have the ability to do that if she never comes out? Is our mom not home? Is she hurt? Or Is it just another excuse to make noise? I feel like if there were hints or symbols that answered these questions, the game would feel much more cohesive (That being said I have not gotten all the achievements, so there may be some information I’m missing. We have the ability to knock on our mother’s door, but she never answers. We see the dead body on the commercial, but it is never expanded upon.
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